"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
//	"$translucent" 1
	"$basetexture" "console/background01"
	"$vertexcolor" 1
	"$no_fullbright" 1
	"$ignorez" 1
}
